Demonomicon (Dungeons & Dragons 4th Ed: Supplement) by Mike Mearls, Brian R. James, Steve Townshend

By Mike Mearls, Brian R. James, Steve Townshend

Demons and demon lords to your Dungeons & Dragons crusade!

Demonomicon provides the definitive treatise on demons and their masters, the demon lords. even if you're trying to introduce demons into your D&D crusade or plunge your heroes into the guts of the Abyss, this ebook has anything for you! greater than only a maelstrom of chaos and corruption, the Abyss is an exhilarating D&D experience locale for paragon- and epic-level heroes to discover. inside its many layers lurk robust demon lords and fiendish hordes wanting to be unleashed upon unsuspecting worlds. This tome brings demons into the realm of D&D, updates vintage demons to 4th version, offers facts for numerous demon lords, and introduces dozens of latest horrors from the abyssal depths. It offers Dungeon Masters ready-to-use encounters and mechanics to make demons intriguing components of their domestic campaigns.

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Additional resources for Demonomicon (Dungeons & Dragons 4th Ed: Supplement)

Sample text

ROUNDING OUT THE ENCOUNTER This skill challenge is intended to function as part of a combat encounter or alongSide hazards and traps. If the characters face only a single ritual caster, it becomes easy for them to line up with the aid another action and ruin the ritual in short order. A character must be close to the ritual caster to ruin its efforts, so defensive barriers can slow the party down. Low walls, rubble piles, pools of flaming oil, or a demonic trap or hazard (page 36) can make it more difficult for the adventurers to move into posi­ tion.

In particular, controllers using forced movement powers can keep characters away from the ritual caster while artillery attackers lay down an assault around them. CHAPTER 1 I Demon Lore LIJ J: Ile.

Low walls, rubble piles, pools of flaming oil, or a demonic trap or hazard (page 36) can make it more difficult for the adventurers to move into posi­ tion. There should also be plenty of guards on hand to run interference. In particular, controllers using forced movement powers can keep characters away from the ritual caster while artillery attackers lay down an assault around them. CHAPTER 1 I Demon Lore LIJ J: Ile.

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