By Robert J. Schwalb, Richard Baker, Rodney Thompson
Discover a savage, wondrous world...
Aimed at gamers and Dungeon Masters, this video game complement explores the heroes and wonders of Athas—a savage wilderness global deserted by means of the gods and governed by way of poor sorcerer-kings. Use it to construct Dark Sun® heroes and exciting D&D® adventures set within the Seven towns of the Tyr area, the Ivory Triangle, the ocean of Silt, and monster-infested wastelands—or plunder it on your personal D&D campaign!
The Dark Sun crusade Setting presents fascinating personality recommendations for D&D players, together with new races, new personality subject matters and sophistication builds, new paragon paths and epic destinies, and new apparatus. It additionally offers every thing Dungeon Masters have to run 4th variation Dark Sun campaigns or contain Dark Sun parts of their homebrew campaigns. It has ideas and recommendation for dealing with survival demanding situations, enviornment encounters, wilderness terrain, and event production. It additionally provides a quick, ready-to-play introductory event.
Read or Download Dark Sun Campaign Setting (Dungeons & Dragons 4th Ed: Supplement) PDF
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Extra info for Dark Sun Campaign Setting (Dungeons & Dragons 4th Ed: Supplement)
As a standard action, you can dismiss it and make a close burst 1 attack centered on its square. Target Each enemy in burst Attack: Primary ability vs. Reflex Hit 1 dl 0 + ability modifier damage, and the target cannot shift until the end of its next turn. Levell3 Hit: As above, but 2d1 0 + ability modifier damage. Level 23 Hit: As above, but 3d1 0 + ability modifier damage. LEVEL 5 DAiLY EvocATioN Vengeful Elementals Elemental Priest Attack 5 Warped elementals pull themselvesfrom the landscape and scuttleforward to engage the enemy.
Now, you emerge into a world far different from the Athas you once knew. + The mightiest beings on Athas wield arcane, primal, and psionic powers that rival those held by the gods of other worlds. Perhaps these beings infused exist ing creatures with some of their power, warping the original specimens into a new race and creating you and your kind Goliaths and minotaurs share this kind of origin. I RACiAL PARAGON PATHS Racial paragon paths serve as examples of unique, distinctive qualities of a character race.
In exchange, a candidate receives protection, status, and regular pay. The particular oaths vary from house to house, but the following are common to them all. 4 Forsake any citizenship or membership in a citystate or tribe. 4 Swear allegiance to the merchant house. 4 Always act in the merchant house’s best interest. 4 Deal honestly with stranger, friend, and foe. 4 Flaunt no wealth gained through employment by the house. 4 Uphold the local laws and always act in accor dance with them. 4 Protect your own, lending help to merchants in need and refusing to deal with those who unjustly imprison or harass any merchant.